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Needless Sacermendor
Red Fox Brigade
370
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Posted - 2013.08.31 00:36:00 -
[1] - Quote
Yeah it would be cool to blow up a several million isk HAV and then salvage it or bring it back to life for my team to use against the guy that just lost it :-)
Edit : ohh wait no, but that's not what you want is it, you just want it to cost you less ! |
Needless Sacermendor
Red Fox Brigade
371
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Posted - 2013.08.31 01:31:00 -
[2] - Quote
Zero Harpuia wrote:Needless Sacermendor wrote:Yeah it would be cool to blow up a several million isk HAV and then salvage it or bring it back to life for my team to use against the guy that just lost it :-)
Edit : ohh wait no, but that's not what you want is it, you just want it to cost you less ! I'm not a tanker if that's what your ***** is. This idea of yours was already implied by my OP and was part of the idea. Your post in no way implies the enemy could salvage or resurrect your vehicle ... in fact it contains 3 points that directly imply it would only be for friendlies to save your vehicles ...
Quote:and maybe even it's occupants
Quote:I'm sure it would do alot to ease the pain of losing a vehicle if you had the chance of bringing it back also you refer to it as a 'revive' and a 'Revival System' which implies it to be like the Nanite Injector reviving a dropsuit which can only used on friendlies.
So no it wasn't implied by your OP and if it was part of the idea you concealed it well. |
Needless Sacermendor
Red Fox Brigade
371
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Posted - 2013.08.31 02:03:00 -
[3] - Quote
Zero Harpuia wrote:If you feel like going fully attack, you may want to calm down for a spell. In EVE and DUST an unmanned vehicle easily has it's loyalty flipped. I simply took the idea as understood and didn't highlight it in the OP for fear of a severe backlash from the vehicular community. Furthermore, please do calm the venom down. You are obviously not a Vehicle player judging from your edit, so please do not try and kick a wasp's nest here with the large number of Vehicle users passing through. I'd rather the thread be used for good rather than another AV vs V vs AR slapfight. To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the same goal, to quote your OP again "ease the pain of losing a vehicle" and take a few seconds deleting a zero off the end of a few numbers so the devs can get on with, I don't know, developing the game !
I'd rather the thread and many others simply didn't exist, cos someone at CCP has had to waste their time reading through it when they could have used that time thinking about things like how an sp event will be played to get the most from it. Then we might have got a better system before someone else wasted their time writing up a devblog and a forum post to promote it.
There's FAR more important things that need to be developed in this game than a revival tool for vehicles, especially considering vehicles aren't killed like clones, they are destroyed.
Can you use your salvage ship to 'revive' your wreck in Eve ? No, nuff said. |
Needless Sacermendor
Red Fox Brigade
371
|
Posted - 2013.08.31 02:27:00 -
[4] - Quote
"due time" will be third decade if this carries on ! The secondary market won't happen until we have an economy which won't happen until the items we use are manufactured and that can't happen until DUST has manufacture because DUST can't be reliant on Eve to build it's items because if it was DUST still wouldn't have an economy it would just have Eve as an isk sink.
Clones are flesh and blood ... vehicles are alloys and plastics ... flesh and blood dies ... alloys and plastics are destroyed. I think you might be confusing clones with dropsuits.
And your Badger is a Tech 1 ship which get bonuses from skills ... Tech 2 (specialised) ships have role bonuses as well as the skill bonus, the T2 version of your Badger is a Crane which has the Cloak role bonus, you can fit what you want in the highslot of a Badger since it can't fit a Cov Ops Cloak. |
Needless Sacermendor
Red Fox Brigade
371
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Posted - 2013.08.31 02:52:00 -
[5] - Quote
It also has no role bonus as it's a T1 ship, so it made a wrong conversation point. The thread has been made, damage is already done !
Also Dropsuits cannot be revived since to be revived they must be dead and since you can't kill an inanimate object you can't revive a dropsuit. That's why the repair tool is called a repair tool, because it repairs dropsuits armor, just because some of the nanites in an injector are used to repair the dropsuit doesn't mean you are reviving the inanimate object.
Your last point makes my case ... "If you just want to revive the clone any old rusted Militia thing will do." as it perfectly well does, the militia injector revives the clone without doing much in the way of repairing the dropsuit.
Are YOU going to continue plagueing the forums with this "drivel".
Edit : I've got another 2 films to watch while I read forums on my phone ! |
Needless Sacermendor
Red Fox Brigade
371
|
Posted - 2013.08.31 03:18:00 -
[6] - Quote
Incorrect ... I argued against the entirety of the idea here ...
Quote:To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the same goal, to quote your OP again "ease the pain of losing a vehicle" and take a few seconds deleting a zero off the end of a few numbers so the devs can get on with, I don't know, developing the game ! and my reasons for making the idea disappear are here ...
Quote:I'd rather the thread and many others simply didn't exist, cos someone at CCP has had to waste their time reading through it when they could have used that time thinking about things like how an sp event will be played to get the most from it. Then we might have got a better system before someone else wasted their time writing up a devblog and a forum post to promote it.
There's FAR more important things that need to be developed in this game than a revival tool for vehicles
How you manage to figure the rest of those capitals are "important words" is beyond me ... only idea I've got is the feeble mind one you provided. |
Needless Sacermendor
Red Fox Brigade
373
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Posted - 2013.08.31 06:02:00 -
[7] - Quote
On the contrary, I've come to realise my points are against all your threads and many of the other idiots who use this forum to 'have their say' when 'having their say' means they have to make a new thread because what they (you) have to say must be new because they (you) thought of it rather than searching for an already existing thread with lengthy discussions on the same subject and adding your opinions to it.
That is what wastes the devs time, having to trawl through countless threads on the same subject regurgitating the same ideas over and over again because people (you) can't use the search function !
Why do I copy a few words from your post !!! because I'm replying to it you egit, it's bound to contain some of the same words ... Why does EVERY reply of yours HAVE to contain the ENTIRE quote of my post ! ... Do you not see how things like that just lengthen forum threads into 10's of pages of utter rubbish that someone has to spend hours trawling through to make any sense of it. There's only you and I talking on this thread now and I know what I said, you don't have to quote it every time ... How long would your last post have been if I'd been quoting yours every time ? It would be filling a page on it's own by now !
I haven't twisted any of your words, they've all been taken in context of what you've said ... provide 1 example I've twisted.
And I provide plenty of input to the forums, over the past 16 months I've provided plenty of ideas that have been listened to and subsequently incorporated into the game or put on the roadmap for future development, most current examples being time stamps and taxation coming in the new builds which I began asking for near the beginning of beta and as soon as corporations were implemented respectively.
I far from wish the forums would disappear, I want this game to be developed as it is being, with plenty of feedback and suggestions from the community, I just wish the people that can't manage to put their ideas in the right place would disappear because they only cause wasted time that could be far better spent working on things like double sp event criteria ... You've been vocal enough in complaining about that in the wrong section but YOU are part of the problem that leads to it. |
Needless Sacermendor
Red Fox Brigade
373
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Posted - 2013.08.31 06:21:00 -
[8] - Quote
There's an example from my current last page in my post history, when we had no connectivity through the Neocom ... to do anything you had to back out to the main menu and drill down into a different section. Now you can get from Market to Fittings and back and a few other things, but it still needs work ... why ? because they spend most their time trawling through junk and having meeting to figure out what's actually worthwhile.
https://forums.dust514.com/default.aspx?g=posts&m=221987 |
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